dimanche 3 mai 2015

Resource Hacker 4.0 adds *.RES file creation

ResourceHacker-300x187It's been more than three years since the last update, but Angus Johnson has just announced the latest release of his classic freeware tool Resource Hacker 4.0.

The program is designed to view, modify, or save resources from Windows executables (*.exe, *.dll, *.cpl, *.ocx etc) and Windows resource files (*.res).

The download doesn't contain a changelog, but blogger Vishal Gupta reports that the program now does a much better job of displaying images, in particular 32-bit bitmaps.

Developers will appreciate its new ability to create *.res files from scratch with whatever resources they need: icons, bitmaps, string tables, manifest and version data, and more.

Plus there’s the usual selection of minor tweaks and cosmetic upgrades.

It’s not the most substantial of updates, but we're very happy to see the project is still alive, and if you need to manipulate resources then Resource Hacker 4.0 remains an essential tool. Go grab your copy now



samedi 2 mai 2015

Microsoft needs to cut the mobile cancer from Windows 10

Microsoft needs to cut the mobile cancer from Windows 10

In the new world of Microsoft there has been a distinct shift in focus; Satya Nadella has said that the company's focus is a "mobile-first, cloud-first" strategy. This is all well and good -- and in many ways makes a great deal of sense -- but there is a very real danger that Microsoft is focusing too much on these new goals and it to the detriment of other areas.

Windows 10 is an excellent case in point. This is an operating system that is destined for a wide range of devices, from phones and tablets to desktops, consoles and IoT devices yet to be devised. But in catering to the mobile side of its dream for the future, Microsoft has lost direction for desktop users and has made far too many compromises.

In particular, Microsoft use of screen space and screen orientations is questionable. Look at build 10071 of the Windows 10 Insider Preview (as it has now been renamed) and many of the concerns I've expressed about previous builds remain. One of my main gripes centers around the fact that, on a desktop, Windows will almost always be used on a monitors with a landscape orientation. Of course there will be the odd exception to this but, while I don’t have any hard stats to fall back on, I think I'm safe in saying that most people opt for the widescreen, landscape look.

Is this something that Windows 10 caters to? Not a bit of it. Let's look at a few culprits.

network_selectionWants to connect to a wireless network? Hit the network icon in the notification area and you'll be presented with a vertical list of available connections (vertical is a word -- or a notion -- that crops up again and again in Windows 10). What’s the problem with a vertical list? Well, there's nothing inherently wrong, but the way things have been implemented here is terrible. In order to click the network icon, you've already had to move your mouse to the bottom of the screen -- to select an item from the list you then need to move right back up the screen. Not a major hardship, you might say, but it's remarkably inefficient.

The same problem arises with notifications. Move your mouse down to the bottom of the screen and click the notification button and you're presented with a popup that occupies the full height of your screen. Once again, notifications are listed vertically and you can see at a glance anything that needs your attention. But should you need to interact with any of the entries in the list, you'll need to travel back up to the top of the screen -- why not start to populate the list from the bottom up rather than the top down?

This is an excellent example of something that might make sense on a touchscreen device, but is less meaningful on systems operated with traditional peripherals.

While we're looking at the notifications, just check out the size of those buttons at the bottom! It's something I've complained about before, but what gives? I'm all for accessibility, but does Microsoft think we're all blind?

The size of buttons is, frankly just silly. On a small screen, or a touchscreen device, it might make sense to have large, finger-friendly buttons that are easy to hit, but on a regular desktop computer they just look daft and take up too much space. Where's the elegance? Where's the style? Why can buttons not be reduced to small, stylish affairs that don't occupy any more space than they need to? The icon in the notification are manage to convey all of the information they were designed to using very few pixels -- why are other screen elements treated differently?

alarms_clocksThere is still far too much of Windows Phone's influence on Windows 10 in evidence for my liking. But it's not just the fact that there's more than a hint of Windows Phone, it's that there's still such a mishmash of styles. The modern icons that are littered here and there are stark, bold, monochromatic -- and, for the most part, huge. Traditional icons, on the other hands are small, colorful, detailed, works of art. Together they look awful. Pick one or the other! The two styles together is an abomination.

It's not just about looks, the problems with Windows 10 are also about usability. I work with people in multiple time zones so I'll frequently glance at the extra clocks on Windows to check what time it is in other parts of the world. Pre-Windows 10 it was simple -- just add a couple of extra clocks and you're done. But using the same feature in the Insider Preview once again highlights the terrible influence Windows Phone has had.

Click the system clock and yet another vertical pane flips into view -- quite what Microsoft has against spreading sideways is anyone's guess. Ah... there's the Additional Clocks option. Click it and... what on earth is that?! That's a screenshot from Windows Phone, surely? That's not a feature of Windows 10 -- no one would design a window that looks so much like a mobile app.

As well as looking as though someone has slapped a Lumia handset to your screen, the Alarms & Clocks also demonstrates how space-hungry Microsoft's designs have become. Yep... I'm talking modern apps. These are not new to Windows 10, of course, but their design has certainly not improved. Look to Weather, Calendar, Project Spartan/Edge and the like. Everything is just gigantic! Why not shrink the fonts, put screen elements on a diet and you can fit more information into the same amount of space? Why should I have to scroll around or click through to different sections just because everything is so huge that there's no enough room to show what I want to see?

weather

You see, the problems with Windows 10 are not just about aesthetics, they're about usability. More scrolling and clicking to get around, more mouse travel, these all add up to make simple, every day tasks take longer than they need to. My life has been made harder rather than easier. 'Move with the times, you dinosaur!' I hear you cry, but my complaints are quite valid. I'm having to do more work to achieve the same results. You call that progress?

Windows Phone is an abomination. It has been for... well, forever, really. Let's not ruin Windows 10 by letting this cancer creep onto the desktop as well.



A quantum leap into the future of computing

A quantum leap into the future of computing

Year after year computers increase in power. Processors become faster and gain more cores, memory also speeds up and becomes more plentiful. But we're reaching the limits of what can be achieved with current technology -- a real sea change is needed to take things to the next level. Many futurists have set their sights on the possibilities encompassed in quantum computing.

Eschewing the binary states of 1 and 0, bits are replaced with qubits which can hold three states -- on, off, or both at the same time. This introduces the opportunity for much greater computing power, but also introduces more opportunities for errors to creep in. Now IBM engineers have found a new way to detect and correct errors, hopefully creating the building block on which future quantum computers may be built.

In a paper published in Nature, scientists from IBM's Watson Research Center explain that quantum systems are especially susceptible to errors. In addition to the additional states, there is the risk of interference from "noise" from outside sources. Until it becomes possible to devise ways to eliminate, correct or ignore the errors that inevitably crop up, the progress of quantum computers is going to be slow.

The authors says that they "present a quantum error detection protocol on a two-by-two planar lattice of superconducting qubits. The protocol detects an arbitrary quantum error on an encoded two-qubit entangled state via quantum non-demolition parity measurements on another pair of error syndrome qubits".

What does all of this mean? In essence, the team has managed to create a lattice between four qubits building a quantum circuit with built-in error-detection. What makes this a real step forward is that it is now possible to detect two types of error at the same time. Rather than looking out for bit-flip and phase-flip errors separately, they can now be picked up at the same time.

The team says that the method they have come up with is also scalable meaning that there is a greater chance for it to be used in real-world, rather than just theoretical, systems. There is still a good deal of work to do, but the outlook is optimistic:

Moving forward, on improving the measurement and gate fidelities in these systems, further expanding the lattice will lead to important studies of different error-correcting codes and the encoding of logical qubits, thereby allowing experimental investigation of fault-tolerant quantum computing. Our results bolster the prospect of employing superconducting qubit lattices for large-scale fault-tolerant quantum computing.

Photo credit: kentoh / Shutterstock



vendredi 1 mai 2015

LG Watch Urbane fast, first impressions [mini-review]

LG Watch Urbane Face

Early yesterday afternoon, LG Watch Urbane arrived from Verizon. Turnaround is quick for anyone who wants one right way, rather than waiting for Google to ship (now 1-2 days rather than by May 8). I am rushing a first-impressions review, and some comparison to the Moto 360 is mandatory. If round is your taste, consider one of these two smartwatches.

Meantime, to collect my thoughts for the review and for anyone considering the Urbane, I share something sooner. Overall, I am satisfied with the initial out-of-the-box experience. Urbane is gorgeous and looks like a traditional watch. The always-on, dimmed face contributes to the effect—without bleeding dry the charge. The watch is also more functional as a timepiece, as such. I mean, shouldn't it be?

The thing is large but not heavy, which is surprisingly good considering the stainless steel shell. The strap is overly stiff, but it looks great. That the timepiece takes a standard 22mm band is a huge benefit. Swap away, watch crazies! Verizon offers the silver with black strap, which is the one I wanted. The other is gold with brown band.

So there is no confusion: LG makes two Urbane variants. The other comes with LTE radio; the timepiece isn't dependent on a smartphone. However, that device doesn't run Android Wear—and that's good segue to something surprising. The operating system isn't as universal as expected, by me and perhaps by you. There are slight, but meaningful, functional differences between Moto 360 and Urbane.

I don't find notifications—one of a smartwatch's biggest benefits—to be as prominent. Related: On Moto 360, swiping is left and right. The Urbane requires up motion first, unless responding immediately, before scrolling through one or more notifications. Is that a benefit of the screen shape? The Motorola face isn't perfectly round, but cropped at the bottom where notifications appear. I see lots of complaints about this design element, but it's a benefit if the reason why notifications require one swipe motion rather than two.

However, with the newest Android update, which is available for the LG, flicking your wrist scrolls through notifications. Hands-free is more convenient operation.

Another Android Wear difference: Moto 360 better presents tasks—at the top level—when accessed from the watch face. Urbane buries them under settings. Motorola Connect provides additional capabilities missing from the LG. These differences could matter to you.

Something else, which needs better confirmation from extended use: Moto 360 keeps good connection to Nexus 6 throughout my apartment. Near as I can tell, Urbane does not—and that with the supposedly beneficial WiFi-syncing function turned on. For example, earlier today, I tried to demonstrate text replies by voice to my wife. Nexus 6 was in the bedroom, and we were perhaps 10 meters away in the living room. I consistently got a can't connect to Google warning. Moving in proximity of the phone solved the problem, which I don't experience with Moto 360.

Watch faces and screen deserve some comparison. To my eyes, the Urbane is noticeably brighter and text is sharper (but font smaller in default setting) than Moto 360, despite similar resolution. Stated differently: Urbane's display is much more appealing and joyous to look at. LG's watch faces are fantastic and well-suited to a timepiece meant to look classic. They accent the overall aesthetic.

About 24 hours after receiving Urbane, I am pleased. The smartwatch is worth considering for buyers willing to spend $349, which seems all the pricier with Google and Motorola discounting the 360 by 70 bucks to $179.99. After casual use, battery is 35 percent—down only from 44 percent when I went to bed around 3 a.m. EDT, and that with the dimmed display mode turned on. That option, which shows the screen even when you aren't engaging the smartwatch, conceptually should suck dry the charge but doesn't.

My actual review will be better organized and will more fully explain functions and benefits for a general audience. But that's not you, right? You're an in-the-know enthusiast looking for the down and dirty. Now you have it.

Photo Credit: Joe Wilcox



Razer releases Seirēn Pro microphone with USB and XLR

Razer_SeirenPro_7

Look, I know what you are thinking -- you are the next YouTube star, right? Of course you are. You have watched and studied Pewdiepie, iJustine and Barnacules, and you think you can get rich using Google's video service. While getting famous from YouTube is not probable, it can't hurt to try.

Unfortunately, your hardware probably sucks. Investing in a quality video camera or web cam seems like a no-brainer, but don't forget the importance of audio; you will need a microphone. Today, Razer releases the Seirēn Pro mic aimed at professional YouTube vloggers and gamers. An update to the standard Seirēn, this Pro model gains XLR and a High-Pass Filter Toggle.

"The Razer Seirēn Pro includes a high-pass filter to remove low-end ambient noises, such as hums, rumbles, traffic and wind, which streamers may face when creating content. This makes the Razer Seirēn Pro digital microphone ideal for the needs of live video broadcasters, YouTubers and even aspiring musicians that value clarity", says Razer.

The company further says, "the Razer Seirēn Pro gives streamers the option of recording via an analog XLR or digital USB connection. The XLR cable allows the Razer Seirēn Pro to be plugged directly into mixing boards and cameras. Users can chain together multiple microphones and instruments to the board with the XLR option, with increased flexibility for adjustments on the fly during live sessions".

Razer_SeirenPro_8

Razer lists the following features and specs.

Features:

  • HD recording with outstanding clarity
  • 4 adjustable recording patterns (Cardioid, Stereo, Omni, Bi–directional)
  • Quick controls for pattern switching, headphone volume and mic gain
  • Built in headphone amplifier with zero latency output
  • Recording via XLR or USB connection
  • High-pass filter – filters frequencies below 100 Hz

Microphone specifications

  • Power required / consumption: 5V 300 mA (USB) / 48V DC (analog)
  • Sample rate: 192 kHz
  • Bit rate: 24 bit
  • Capsules: Three 14 mm condenser capsules
  • Polar patterns: Stereo, cardioid, omnidirectional, bidirectional
  • Frequency response: 20 Hz – 20 kHz
  • Sensitivity: 12.5 mV/Pa (1 kHz)
  • Max SPL: 120 dB (THD: 0.5% 1 kHz)

Headphone amplifier

  • Impedance: > 16 ohms
  • Power output (RMS): 130 mW (@16 ohms)
  • THD: 0.009%
  • Frequency response: 15 Hz – 22 kHz
  • Signal-to-noise ratio: 114 dB

Do you need to spend $249.99 on this high-end microphone? Probably not. The pro-designation should be taken quite literally. The XLR connector is mostly found on professional equipment. If you do not have such equipment, it would not make sense to buy it.

Quite frankly, unless you are a true audio professional, you can probably save your money and be happy with a less expensive option, such as the standard Seirēn at half the cost.

If you are interested in buying this sexy microphone, you can check it out here. It will begin shipping on May 8th.



Majority of UK companies will miss the Windows Server 2003 deadline

windows-server-2003

Two thirds of UK companies will continue running Windows Server 2003, after Microsoft cuts the support for the service on 14 July, a recent report has shown.

The continued use of a program with no developer support leaves the user open to many risks, it says in the report called Windows Server 2003 (WS2K3) End-of-Life Survey, conducted by endpoint security specialist Bit9 + Carbon Black.

A total of 153 UK organizations were surveyed. Out of that total, more than two-thirds of those organizations running Windows Server 2003 today will still be using it after the end of support deadline, and of those that are planning to upgrade, more than a third will miss the deadline by the time their project has been completed.

Just under a quarter of those still running WS2K3 after the end of support deadline have no plans to put any compensating controls in place -- leaving them at serious risk of a security breach.

Servers, including domain controllers and web servers, are where most organizations’ critical information resides. So if organizations continue to run Windows Server 2003 without implementing appropriate compensating controls -- such as application whitelisting -- they will put customer records, trade secrets, and other highly valuable data at risk. Cyber criminals, hacktivists and nation-states prey on unprotected servers, leaving enterprises exposed to potentially catastrophic breaches that can lead to lawsuits, regulatory fines and loss of customer trust.

The worst part of it all is that once an exploit has been found, hackers can keep using it as no patch is being prepared, ever.

If these companies wish to keep their businesses up and successfully running, there are some things they can do.

For enterprises looking to address Windows Server 2003 end of life without upgrading, they should consider compensating controls to keep their systems secure and compliant after Microsoft support ends.

Effective compensating controls for organizations without an upgrade plan include: network isolation, application whitelisting, and continuous server monitoring.

Published under license from ITProPortal.com, a Net Communities Ltd Publication. All rights reserved.



Microsoft buys Surface pen technology from N-Trig

surface_pen

Microsoft has confirmed that it is buying "advanced digital pen technology" from stylus manufacturer N-Trig. The company is behind the Surface pen and the acquisition sees Microsoft bringing more of its hardware production in-house.

The acquisition follows on from rumors that surfaced earlier in the year, and Microsoft has already been working closely with the company for several years now.

Until the acquisition, Microsoft held a share in the Israeli firm N-Trig Ltd. The pen is already used by the Surface Pro 3, and is will available for the Surface 3 which starts shipping this week. Stevie Bathiche from the Surface team envisions great things in the future:

We can't wait to show you what we'll deliver for our Surface Fans in the future. Digital pens have a ways to go to be as good as pen and paper on some dimensions, and we'll get there. But more importantly, adding the ability to capture and share the work you do with a digital pen opens up possibilities that traditional pen and paper just can't match. Today’s investment is another step that will let us push that innovation forward.