When Apple announced that Mario was making his way to iOS, there was much rejoicing. But the excitement soon gave way to disappointment for several reasons. Firstly there was the price, with many feeling $9.99 was just too much to ask for what is, ultimately, a very basic, one button platformer. Next there's the complaint that Super Mario run requires constant access to the internet -- many users have also grumbled that the game has eaten through large chunks of their monthly data allowance. Nintendo may have made a pretty penny from sales of the title in the first few…
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